Myth: The Fallen Lords
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- Publication date
- 2008
- Topics
- let's play, johnny law, myth: the fallen lords
- Publisher
- Let's Play Archive
Myth:TFL is a "real-time tactical" game released for Mac and PC in 1997 by Bungie Studios. In defiance of established RTS conventions, it has no base-building, resource-gathering, or tech tree. What it does have is a collection of unusual or groundbreaking features such as 3D terrain, ballistic and collision physics, squad formations, a free-rotating player POV, and hardware-accelerated graphics that (thanks to maintenance from the fanbase) are still easy on the eyes.
It also has the engaging storytelling and gameplay that go into making a classic. Jason Regier, a programmer from the Myth team, described their design document as consisting of two lists -- "Stuff that Rocks" and "Stuff that Sucks" -- but despite (or because of?) this origin story, the end product is not just an incoherent bag of toys. Instead it's one of the most complete and rewarding singleplayer/multiplayer games of its time.
It's on my personal shortlist for Best Ever. And although I played the heck out of it back in the day, I think it's time for a refresher course. I spent most of my Myth:TFL time in competitive multiplayer, or co-opping specific maps, so (like just about every game I've finished) I've only ever played the campaign from end-to-end once. It's about time for me to do it again yeah?
Original Archived Let's Play available at the Let's Play Archive
It also has the engaging storytelling and gameplay that go into making a classic. Jason Regier, a programmer from the Myth team, described their design document as consisting of two lists -- "Stuff that Rocks" and "Stuff that Sucks" -- but despite (or because of?) this origin story, the end product is not just an incoherent bag of toys. Instead it's one of the most complete and rewarding singleplayer/multiplayer games of its time.
It's on my personal shortlist for Best Ever. And although I played the heck out of it back in the day, I think it's time for a refresher course. I spent most of my Myth:TFL time in competitive multiplayer, or co-opping specific maps, so (like just about every game I've finished) I've only ever played the campaign from end-to-end once. It's about time for me to do it again yeah?
Original Archived Let's Play available at the Let's Play Archive
- Contact Information
- <a href="http://www.letsplayarchive.com">Let's Play Archive</a>
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Reviews
Reviewer:
Montez
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April 21, 2014
Subject: Myth: The Fallen Lords
Subject: Myth: The Fallen Lords
Myth: The Fallen Lords is the most wonderful video game I've played.
Thank you Johnny Law for putting together this delightful play through.
It re-winded me to a time when I micro-managed my way through all the levels on Legendary with no casualties.
This took hundreds of hours and many late nights.
Playing without pausing is much more difficult. I don't believe I could manage as well as Johnny did here - kudos.
Haven't played Myth TFL for about 15 years.
Time to dig it out and immerse myself in blood as I struggle once again to overcome the forces of the dark.
Thanks again, Johnny.
Cheers
Montez
Thank you Johnny Law for putting together this delightful play through.
It re-winded me to a time when I micro-managed my way through all the levels on Legendary with no casualties.
This took hundreds of hours and many late nights.
Playing without pausing is much more difficult. I don't believe I could manage as well as Johnny did here - kudos.
Haven't played Myth TFL for about 15 years.
Time to dig it out and immerse myself in blood as I struggle once again to overcome the forces of the dark.
Thanks again, Johnny.
Cheers
Montez
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